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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/wing.rs
subshader "wing_Material0" "StandardMesh/Default"
{
   lighting true;
   envmap true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   envmap true;
   texture "texture/wing";
}