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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/Objects/deserteagle/AlpineA110/Weapons.con
rem ******************************************************************************************
rem ** Edited using BFEdit Freeware --- http://www.gamedev.co.nz
rem ** Last saved date: 03/06/2003 23:39:42
rem ******************************************************************************************
rem **** policecorvetteMG****
ObjectTemplate.create FireArms alpineMG
ObjectTemplate.setNetworkableInfo policecorvetteMGInfo
ObjectTemplate.loadSoundScript Sounds/policecorvetteMG.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry interstate_mg_tube
ObjectTemplate.aiTemplate MG
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.095/1.43
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate policecorvette_MG_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0.095/1.43
ObjectTemplate.magSize 500
ObjectTemplate.numOfMag 8
ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 100
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 1
ObjectTemplate.heatAddWhenFire 0
ObjectTemplate.coolDownPerSec 0.7
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIFire
Rem *** Deviation Begin *****
ObjectTemplate.velocity 1000
ObjectTemplate.setFireDev 0.02 0.02 0.02
ObjectTemplate.setMinDev 0.5
Rem *** Deviation End *****
rem **** AlpineA110rocketlauncher ****
ObjectTemplate.create FireArms AlpineA110rocketlauncher
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate KatyushaMainGun
ObjectTemplate.projectileTemplate InterstateRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.visibleDummyProjectileTemplate InterstateRocketDummy
ObjectTemplate.magSize 300
ObjectTemplate.numOfMag 5
ObjectTemplate.velocity 90
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 30
ObjectTemplate.addFireArmsPosition -0.3246/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition -0.1949/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition -0.0656/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition 0.0656/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition 0.1949/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition 0.3246/0.2718/-0.1882 0/0/0
ObjectTemplate.create SimpleObject InterstateRocketDummy
ObjectTemplate.geometry Interstate_Rocket
rem *** AlpineA110jumper ***
ObjectTemplate.create FireArms AlpineA110jumper
ObjectTemplate.setNetworkableInfo stratosjumperInfo
ObjectTemplate.loadSoundScript Sounds/jumper.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate AlpineA110jumperProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.fireingForce 20
ObjectTemplate.recoilSpeed 100
ObjectTemplate.recoilSize 14
ObjectTemplate.reloadtime 0.25
ObjectTemplate.roundOfFire 10
ObjectTemplate.heatAddWhenFire 0.1
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 0.3
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIAltFire
rem *** AlpineA110jumperProjectile ***
ObjectTemplate.create Projectile AlpineA110jumperProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1
ObjectTemplate.material2 -1
ObjectTemplate.hasCollisionEffect 1
rem ** Edited using BFEdit Freeware --- http://www.gamedev.co.nz
rem ** Last saved date: 03/06/2003 23:39:42
rem ******************************************************************************************
rem **** policecorvetteMG****
ObjectTemplate.create FireArms alpineMG
ObjectTemplate.setNetworkableInfo policecorvetteMGInfo
ObjectTemplate.loadSoundScript Sounds/policecorvetteMG.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry interstate_mg_tube
ObjectTemplate.aiTemplate MG
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.095/1.43
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate policecorvette_MG_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0.095/1.43
ObjectTemplate.magSize 500
ObjectTemplate.numOfMag 8
ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 100
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 1
ObjectTemplate.heatAddWhenFire 0
ObjectTemplate.coolDownPerSec 0.7
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIFire
Rem *** Deviation Begin *****
ObjectTemplate.velocity 1000
ObjectTemplate.setFireDev 0.02 0.02 0.02
ObjectTemplate.setMinDev 0.5
Rem *** Deviation End *****
rem **** AlpineA110rocketlauncher ****
ObjectTemplate.create FireArms AlpineA110rocketlauncher
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate KatyushaMainGun
ObjectTemplate.projectileTemplate InterstateRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.visibleDummyProjectileTemplate InterstateRocketDummy
ObjectTemplate.magSize 300
ObjectTemplate.numOfMag 5
ObjectTemplate.velocity 90
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 30
ObjectTemplate.addFireArmsPosition -0.3246/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition -0.1949/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition -0.0656/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition 0.0656/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition 0.1949/0.2718/-0.1882 0/0/0
ObjectTemplate.addFireArmsPosition 0.3246/0.2718/-0.1882 0/0/0
ObjectTemplate.create SimpleObject InterstateRocketDummy
ObjectTemplate.geometry Interstate_Rocket
rem *** AlpineA110jumper ***
ObjectTemplate.create FireArms AlpineA110jumper
ObjectTemplate.setNetworkableInfo stratosjumperInfo
ObjectTemplate.loadSoundScript Sounds/jumper.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate AlpineA110jumperProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.fireingForce 20
ObjectTemplate.recoilSpeed 100
ObjectTemplate.recoilSize 14
ObjectTemplate.reloadtime 0.25
ObjectTemplate.roundOfFire 10
ObjectTemplate.heatAddWhenFire 0.1
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 0.3
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIAltFire
rem *** AlpineA110jumperProjectile ***
ObjectTemplate.create Projectile AlpineA110jumperProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1
ObjectTemplate.material2 -1
ObjectTemplate.hasCollisionEffect 1