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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/Objects/deserteagle/Objects.con
ObjectTemplate.create HandFireArms deserteagle
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 2
ObjectTemplate.projectileTemplate coltProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 50
ObjectTemplate.numOfMag 7
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 20
ObjectTemplate.fireOnce 0
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 200
ObjectTemplate.distToMinDamage 400
rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 400
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 2.3 1.2 0.04
ObjectTemplate.setMinDev 0.2
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 0.4 0.3 0.2 0.1
ObjectTemplate.setMiscDev 0.6 0.9 0.1
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/de.ssc
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.useSkeletonPartAsMain Colt
ObjectTemplate.addTemplate deserteagleLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/0.18
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.01/0.29
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create AnimatedBundle deserteaglecomplex
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.geometry deserteagle
ObjectTemplate.addTemplate Gunmag
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create SimpleObject deserteagleSimple
ObjectTemplate.geometry deserteagle
ObjectTemplate.create SimpleObject deserteagleMantel
ObjectTemplate.geometry deserteagleMantel
ObjectTemplate.create SimpleObject berettaHane
ObjectTemplate.geometry berettaHane
ObjectTemplate.create LodObject deserteagleLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate deserteagleComplex
ObjectTemplate.addTemplate deserteagleSimple
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 2
ObjectTemplate.projectileTemplate coltProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 50
ObjectTemplate.numOfMag 7
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 20
ObjectTemplate.fireOnce 0
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 200
ObjectTemplate.distToMinDamage 400
rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 400
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 2.3 1.2 0.04
ObjectTemplate.setMinDev 0.2
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 0.4 0.3 0.2 0.1
ObjectTemplate.setMiscDev 0.6 0.9 0.1
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/de.ssc
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.useSkeletonPartAsMain Colt
ObjectTemplate.addTemplate deserteagleLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/0.18
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.01/0.29
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create AnimatedBundle deserteaglecomplex
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.geometry deserteagle
ObjectTemplate.addTemplate Gunmag
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create SimpleObject deserteagleSimple
ObjectTemplate.geometry deserteagle
ObjectTemplate.create SimpleObject deserteagleMantel
ObjectTemplate.geometry deserteagleMantel
ObjectTemplate.create SimpleObject berettaHane
ObjectTemplate.geometry berettaHane
ObjectTemplate.create LodObject deserteagleLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate deserteagleComplex
ObjectTemplate.addTemplate deserteagleSimple