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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/StandardMesh/discoball.rs
subshader "discoball_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   envmap true;
   texture "texture/disco_boule";
}

subshader "discoball_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   transparent true;
   texture "texture/disco_sol";
}