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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/StandardMesh/discoball.rs
subshader "discoball_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "texture/disco_boule";
}
subshader "discoball_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
transparent true;
texture "texture/disco_sol";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "texture/disco_boule";
}
subshader "discoball_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
transparent true;
texture "texture/disco_sol";
}