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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/StandardMesh/dr2disco.rs
subshader "dr2disco_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/dr2disco2";
}
subshader "dr2disco_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "mods/interstate/movies/christmas_fever_disco";
}
subshader "dr2disco_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "textures/dr2disco4";
}
subshader "dr2disco_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "textures/dr2disco2";
}
subshader "dr2disco_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "textures/dr2disco1";
}
subshader "dr2disco_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/woodhouse1s2c";
}
subshader "dr2disco_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/oggetti5";
}
subshader "dr2disco_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "textures/dr2disco3";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/dr2disco2";
}
subshader "dr2disco_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "mods/interstate/movies/christmas_fever_disco";
}
subshader "dr2disco_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "textures/dr2disco4";
}
subshader "dr2disco_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "textures/dr2disco2";
}
subshader "dr2disco_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "textures/dr2disco1";
}
subshader "dr2disco_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/woodhouse1s2c";
}
subshader "dr2disco_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/oggetti5";
}
subshader "dr2disco_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "textures/dr2disco3";
}