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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/StandardMesh/sofasmall.rs
subshader "sofasmall_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.584314 0.584314 0.584314;
texture "texture/revbar_carpet3";
}
subshader "sofasmall_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.584314 0.584314 0.584314;
envmap true;
texture "texture/revbar_metalstair";
}
subshader "sofasmall_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.584314 0.584314 0.584314;
texture "texture/revbar_whitelinen";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.584314 0.584314 0.584314;
texture "texture/revbar_carpet3";
}
subshader "sofasmall_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.584314 0.584314 0.584314;
envmap true;
texture "texture/revbar_metalstair";
}
subshader "sofasmall_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.584314 0.584314 0.584314;
texture "texture/revbar_whitelinen";
}