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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/StandardMesh/speaker.rs
subshader "speaker_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/revbar_wood";
}
subshader "speaker_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/speaker2";
}
subshader "speaker_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/revbar_blackleather";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/revbar_wood";
}
subshader "speaker_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/speaker2";
}
subshader "speaker_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/revbar_blackleather";
}