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archives/bf1942/levels/after_the_tsunami.rfa
bf1942/levels/after_the_tsunami/StandardMesh/speaker.rs
subshader "speaker_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/revbar_wood";
}

subshader "speaker_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/speaker2";
}

subshader "speaker_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/revbar_blackleather";
}