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archives/bf1942/levels/action.rfa
bf1942/levels/action/Objects/m79/Objects.con
ObjectTemplate.create HandFireArms m79
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate ShermanProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 5
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 16
ObjectTemplate.fireingForce 90
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.radius 10
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 200
ObjectTemplate.distToMinDamage 400
rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 100
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/2.5/2.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
beginrem
ObjectTemplate.setFireDev 2.5 1.5 0.07
ObjectTemplate.setMinDev 0.2
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 1.5 0.2 0.2 0.1
ObjectTemplate.setMiscDev 2.5 2.5 0.1
endrem
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/m79.ssc
ObjectTemplate.createSkeleton animations/No4.ske
ObjectTemplate.useSkeletonPartAsMain No4
ObjectTemplate.addTemplate m79Lod
ObjectTemplate.addTemplate e_Muzzgun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0591/0.4449
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create AnimatedBundle m79complex
ObjectTemplate.createSkeleton animations/No4.ske
ObjectTemplate.geometry m79
rem ObjectTemplate.addTemplate Gunmag
rem ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create SimpleObject m79Simple
ObjectTemplate.geometry m79
rem ObjectTemplate.create SimpleObject m79Mantel
rem ObjectTemplate.geometry m79Mantel
rem ObjectTemplate.create SimpleObject m79Hane
rem ObjectTemplate.geometry m79Hane
ObjectTemplate.create LodObject m79Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate m79Complex
ObjectTemplate.addTemplate m79Simple
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate ShermanProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 5
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 16
ObjectTemplate.fireingForce 90
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.radius 10
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 200
ObjectTemplate.distToMinDamage 400
rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 100
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/2.5/2.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
beginrem
ObjectTemplate.setFireDev 2.5 1.5 0.07
ObjectTemplate.setMinDev 0.2
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 1.5 0.2 0.2 0.1
ObjectTemplate.setMiscDev 2.5 2.5 0.1
endrem
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/m79.ssc
ObjectTemplate.createSkeleton animations/No4.ske
ObjectTemplate.useSkeletonPartAsMain No4
ObjectTemplate.addTemplate m79Lod
ObjectTemplate.addTemplate e_Muzzgun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0591/0.4449
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create AnimatedBundle m79complex
ObjectTemplate.createSkeleton animations/No4.ske
ObjectTemplate.geometry m79
rem ObjectTemplate.addTemplate Gunmag
rem ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create SimpleObject m79Simple
ObjectTemplate.geometry m79
rem ObjectTemplate.create SimpleObject m79Mantel
rem ObjectTemplate.geometry m79Mantel
rem ObjectTemplate.create SimpleObject m79Hane
rem ObjectTemplate.geometry m79Hane
ObjectTemplate.create LodObject m79Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate m79Complex
ObjectTemplate.addTemplate m79Simple