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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/objects/corvette/Weapons.con
rem ******************************************************************************************
rem ** Edited using BFEdit Freeware --- http://www.gamedev.co.nz
rem ** Last saved date: 30/05/2003 13:16:13
rem ******************************************************************************************

rem *** stratosjumper ***
ObjectTemplate.create FireArms stratosjumper
ObjectTemplate.setNetworkableInfo stratosjumperInfo
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/corvette/Sounds/policecorvetteMG.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.095/1.43
ObjectTemplate.setRotation 0/0/0

rem -------------------------------------
rem -------------------------------------
ObjectTemplate.projectileTemplate stratosjumperProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.fireingForce 20
ObjectTemplate.recoilSpeed 100
ObjectTemplate.recoilSize 14
ObjectTemplate.reloadtime 0.25
ObjectTemplate.roundOfFire 10rem *** stratosNO2 ***
ObjectTemplate.create FireArms stratosNO2
ObjectTemplate.setNetworkableInfo stratosno2info
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/corvette/Sounds/policecorvetteMG.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.4646/-0.2056/0
ObjectTemplate.heatAddWhenFire 0.1
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 0.3
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIFire




rem *** stratosjumperProjectile ***
ObjectTemplate.create Projectile stratosjumperProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.095/1.43
ObjectTemplate.setRotation 0/0/0

rem -------------------------------------
ObjectTemplate.projectileTemplate policecorvette_MG_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0.095/1.43
ObjectTemplate.magSize 1500
ObjectTemplate.numOfMag 1
ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 1
ObjectTemplate.heatAddWhenFire 0.03
ObjectTemplate.coolDownPerSec 0.5
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIFire

Rem *** Deviation Begin *****
ObjectTemplate.velocity 1000
ObjectTemplate.setFireDev 0.02 0.02 0.02
ObjectTemplate.setMinDev 0.5
Rem *** Deviation End *****



rem *** policecorvette_MG_Projectile ***
ObjectTemplate.create Projectile policecorvette_MG_Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../../../../Objects/Common/Sounds/Projectile.ssc
ObjectTemplate.geometry tracklight_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.gravityModifier 0
ObjectTemplate.material 224
ObjectTemplate.material2 -1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.ammotype 10









rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.4646/-0.2056/0

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.4646/-0.2056/0


rem *** CamaroZ28NO2 ***
ObjectTemplate.create FireArms CamaroZ28NO2
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/stratos/Sounds/no2.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------

rem -------------------------------------
ObjectTemplate.projectileTemplate CamaroZ28NO2Projectile
ObjectTemplate.projectilePosition 0/-0.1556/0
ObjectTemplate.magSize 800
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.fireingForce 50
ObjectTemplate.recoilSpeed 5
ObjectTemplate.recoilSize 3
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.heatAddWhenFire 0.05
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIAltFire




rem *** CamaroZ28NO2Projectile ***
ObjectTemplate.create Projectile CamaroZ28NO2Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1
ObjectTemplate.material2 -1
ObjectTemplate.hasCollisionEffect 1