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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/caddy_hull_m1.rs
subshader "caddy_hull_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
envmap true;
   texture "mytextures/junker1a";
}
subshader "caddy_hull_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
envmap true;
   texture "mytextures/junker2a";
}
subshader "caddy_hull_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthwrite false;
   texture "texture/CamaroZ28/CamaroZ28glassalpha";
}