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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/caddy_hull_m1.rs
subshader "caddy_hull_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "mytextures/junker1a";
}
subshader "caddy_hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "mytextures/junker2a";
}
subshader "caddy_hull_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthwrite false;
texture "texture/CamaroZ28/CamaroZ28glassalpha";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "mytextures/junker1a";
}
subshader "caddy_hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "mytextures/junker2a";
}
subshader "caddy_hull_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthwrite false;
texture "texture/CamaroZ28/CamaroZ28glassalpha";
}