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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/car2_hull.rs
subshader "car2_hull_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.898039 0.898039 0.898039;
materialSpecularPower 17.0;
texture "mytextures/car2/car2_hull";
}
subshader "car2_hull_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.898039 0.898039 0.898039;
materialSpecularPower 17.0;
texture "mytextures/car2/car2_parts";
}
subshader "car2_hull_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
texture "mytextures/car2/car2_parts";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.898039 0.898039 0.898039;
materialSpecularPower 17.0;
texture "mytextures/car2/car2_hull";
}
subshader "car2_hull_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.898039 0.898039 0.898039;
materialSpecularPower 17.0;
texture "mytextures/car2/car2_parts";
}
subshader "car2_hull_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
texture "mytextures/car2/car2_parts";
}