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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/car2_wreck.rs
subshader "car2_wreck_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.666667 0.0627451 0.0627451;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 10.0;
texture "mytextures/car2/car2_hull_wreck";
}
subshader "car2_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "mytextures/car2/car2_parts_wreck";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.666667 0.0627451 0.0627451;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 10.0;
texture "mytextures/car2/car2_hull_wreck";
}
subshader "car2_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "mytextures/car2/car2_parts_wreck";
}