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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/car2_wreck.rs
subshader "car2_wreck_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.666667 0.0627451 0.0627451;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 10.0;
   texture "mytextures/car2/car2_hull_wreck";
}

subshader "car2_wreck_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "mytextures/car2/car2_parts_wreck";
}