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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/city_lightstreetnight.rs
subshader "city_lightstreetnight_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "mytextures/skyr66L";
}
subshader "city_lightstreetnight_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "mytextures/metaldarkgreen";
}
subshader "city_lightstreetnight_Material2" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   blendDest one;
   transparent true;
   alphaTestRef 0.7;
   depthWrite false;
   texture "mytextures/phareblanc";
}