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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/city_subway.rs
subshader "city_subway_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/IBRAS3_S";
}
subshader "city_subway_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "mytextures/23_BRICK";
}
subshader "city_subway_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/subwayentrance";
}
subshader "city_subway_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/metaldarkgreen";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/IBRAS3_S";
}
subshader "city_subway_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "mytextures/23_BRICK";
}
subshader "city_subway_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/subwayentrance";
}
subshader "city_subway_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/metaldarkgreen";
}