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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/dc10.rs
subshader "dc10_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/fuselage";
}
subshader "dc10_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10intake";
}
subshader "dc10_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10intake";
}
subshader "dc10_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10intake";
}
subshader "dc10_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10intake";
}
subshader "dc10_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material8" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material9" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material10" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material11" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material12" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material13" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material14" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/2005/mytextures/dc10tire";
}
subshader "dc10_Material15" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10intake";
}
subshader "dc10_Material16" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10intake";
}
subshader "dc10_Material17" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc-10strut";
}
subshader "dc10_Material18" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10strutB";
}
subshader "dc10_Material19" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc-10strut";
}
subshader "dc10_Material20" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10strutB";
}
subshader "dc10_Material21" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc-10strut";
}
subshader "dc10_Material22" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/wingA";
}
subshader "dc10_Material23" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/wingA";
}
subshader "dc10_Material24" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/wingB";
}
subshader "dc10_Material25" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/wingB";
}
subshader "dc10_Material26" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/wingC";
}
subshader "dc10_Material27" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/engine";
}
subshader "dc10_Material28" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/engine";
}
subshader "dc10_Material29" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/engine";
}
subshader "dc10_Material30" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10strutB";
}
subshader "dc10_Material31" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/dc10strutB";
}