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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/hull.rs
subshader "hull_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   envmap true;
   lightingSpecular true;
   texture "mytextures/buggyhull";
}
subshader "hull_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   envmap true;
   lightingSpecular true;
   texture "texture/pengin_s";
}