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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/jbody.rs
subshader "jbody_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecularPower 1;
texture "texture/jbody";
}
subshader "jbody_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/Bar1918_o";
}
subshader "jbody_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 100.0;
texture "texture/notexture";
}
subshader "jbody_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecularPower 1;
texture "texture/jhead";
}
subshader "jbody_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
twosided true;
lightingSpecular false;
texture "texture/jhair";
}
subshader "jbody_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
envmap false;
transparent false;
lightingSpecular false;
texture "texture/jeye";
}
subshader "jbody_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
texture "texture/jeye2";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecularPower 1;
texture "texture/jbody";
}
subshader "jbody_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/Bar1918_o";
}
subshader "jbody_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular true;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 100.0;
texture "texture/notexture";
}
subshader "jbody_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecularPower 1;
texture "texture/jhead";
}
subshader "jbody_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
twosided true;
lightingSpecular false;
texture "texture/jhair";
}
subshader "jbody_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
envmap false;
transparent false;
lightingSpecular false;
texture "texture/jeye";
}
subshader "jbody_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
texture "texture/jeye2";
}