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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/jbody.rs
subshader "jbody_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   materialSpecularPower 1;
   texture "texture/jbody";
}
subshader "jbody_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/Bar1918_o";
}
subshader "jbody_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1.0 1.0 1.0;
   lightingSpecular true;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 100.0;
   texture "texture/notexture";
}
subshader "jbody_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   materialSpecularPower 1;
   texture "texture/jhead";
}
subshader "jbody_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   twosided true;
   lightingSpecular false;
   texture "texture/jhair";
}
subshader "jbody_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   envmap false;
   transparent false;
   lightingSpecular false;
   texture "texture/jeye";
}
subshader "jbody_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   transparent true;
   texture "texture/jeye2";
}