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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/jbody2.rs
subshader "jbody2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   texture "texture/jbody";
}
subshader "jbody2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   texture "texture/jhead";
}
subshader "jbody2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   twosided true;
   lightingSpecular false;
   texture "texture/jhair";
}
subshader "jbody2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   envmap true;
   lightingSpecular false;
   texture "texture/jeye";
}
subshader "jbody2_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   lightingSpecular false;
   texture "texture/jeye2";
}