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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/jbody2.rs
subshader "jbody2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/jbody";
}
subshader "jbody2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/jhead";
}
subshader "jbody2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
twosided true;
lightingSpecular false;
texture "texture/jhair";
}
subshader "jbody2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
envmap true;
lightingSpecular false;
texture "texture/jeye";
}
subshader "jbody2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
lightingSpecular false;
texture "texture/jeye2";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/jbody";
}
subshader "jbody2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/jhead";
}
subshader "jbody2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
twosided true;
lightingSpecular false;
texture "texture/jhair";
}
subshader "jbody2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
envmap true;
lightingSpecular false;
texture "texture/jeye";
}
subshader "jbody2_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
lightingSpecular false;
texture "texture/jeye2";
}