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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/monsterking_hull.rs
subshader "monsterking_hull_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.5888235 0.5888235 0.5888235;
lightingSpecular false;
envmap true;
texture "texture/monsterking/monsterking";
}
subshader "monsterking_hull_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
envmap true;
texture "texture/CamaroZ28/CamaroZ28glassalpha";
}
subshader "monsterking_hull_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/carinterior";
}
subshader "monsterking_hull_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/carinterior";
}
{
lighting true;
materialDiffuse 0.5888235 0.5888235 0.5888235;
lightingSpecular false;
envmap true;
texture "texture/monsterking/monsterking";
}
subshader "monsterking_hull_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
envmap true;
texture "texture/CamaroZ28/CamaroZ28glassalpha";
}
subshader "monsterking_hull_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/carinterior";
}
subshader "monsterking_hull_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
texture "texture/carinterior";
}