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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/urb_highrise1_main_m1.rs
subshader "urb_highrise1_main_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/iggy-apt2walls1";
}
subshader "urb_highrise1_main_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/city_mkt-wall-empty1";
}
subshader "urb_highrise1_main_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/city_apt-roof1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/iggy-apt2walls1";
}
subshader "urb_highrise1_main_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/city_mkt-wall-empty1";
}
subshader "urb_highrise1_main_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "mytextures/city_apt-roof1";
}