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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/urb_highway_m1.rs
subshader "urb_highway_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/Concrete4";
}
subshader "urb_highway_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/CrashingBarrier";
}
subshader "urb_highway_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/Street1A";
}
subshader "urb_highway_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/BlackMetalStripes";
}
subshader "urb_highway_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/2005/mytextures/BlackMetal";
}