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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/ve_Enzo_L1.rs
subshader "ve_Enzo_L1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
worldspacenormal true;
worldspacenormalmirrorvector 0 0 0;
texture "mytextures/enzo";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular .4 .4 .4;
materialSpecularPower 15;
worldspacenormal true;
worldspacenormalmirrorvector 0 0 0;
texture "mytextures/enzo";
}