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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/ve_Enzo_windows.rs
subshader "ve_Enzo_windows_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.5 0.5 0.5;
   materialSpecular 1 1 1;
   materialSpecularPower 1;
   materialAmbient 1 1 1;
   transparent true;
   Opacity 0.2;
   sortedBlend true;
   depthWrite false;
   reflectivity 0.5;
   Selfillum .4 .4 .4 0.05;
   cubemap "texture/env_default.rcm";
   texture "mytextures/ve_window";
}