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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/ve_Enzo_windows.rs
subshader "ve_Enzo_windows_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 1 1 1;
materialSpecularPower 1;
materialAmbient 1 1 1;
transparent true;
Opacity 0.2;
sortedBlend true;
depthWrite false;
reflectivity 0.5;
Selfillum .4 .4 .4 0.05;
cubemap "texture/env_default.rcm";
texture "mytextures/ve_window";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 1 1 1;
materialSpecularPower 1;
materialAmbient 1 1 1;
transparent true;
Opacity 0.2;
sortedBlend true;
depthWrite false;
reflectivity 0.5;
Selfillum .4 .4 .4 0.05;
cubemap "texture/env_default.rcm";
texture "mytextures/ve_window";
}