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archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/ve_Hummer_L1.rs
subshader "ve_Hummer_L1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular .4 .4 .4;
   materialSpecularPower 15;
   worldspacenormal true;
   worldspacenormalmirrorvector 0 0 0;
   texture "mytextures/hummer_worn";
}
subshader "ve_Hummer_L1_Material0_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   transparent true;
   envmap true;
   texture "mytextures/CamaroZ28/CamaroZ28glassalpha";

}
}