This page is under construction
archives/bf1942/levels/2005.rfa
bf1942/levels/2005/standardmesh/ve_Hummer_windows.rs
subshader "skinyellow_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   envmap true;
   texture "mtextures/buggy/buggyyellow";
}
subshader "skinyellow_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.890196 0.937255 0.588235;
   lightingSpecular false;
   transparent true;
   texture "mtextures/buggy/buggywindows";
}