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archives/bf1942/levels/An_Lao_Valley.rfa
bf1942/levels/An_Lao_Valley/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\An_Lao_Valley\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.219608/0.219608/0.219608
renderer.diffuseColor 0.650980/0.568627/0.415686
renderer.specularColor 0.384314/0.384314/0.384314
renderer.vertexFogEnable 1
renderer.fogColorVec 0.611765/0.639216/0.674510
renderer.animatedMeshAmbientColor 0.15

rem *** textureManager.alternativePath texture/sky/004
textureManager.alternativePath texture/sky/004

shadow.shadowColor 0.550000

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 250
renderer.fogend 500

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water06
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0.500000/0.000000
water.scrollDirection1 0.500000/-0.500000
water.scrollDirection2 0.500000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.015000
water.scrollLayer2 0.015000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.431373/0.349020/0.239216
water.deepColor 0.294118/0.227451/0.129412
water.waterAlphaDepth 1.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 822.834595/101.112610/757.983276
game.setBeforeSpawnCameraPosition 2 822.834595/101.112610/757.983276