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archives/bf1942/levels/forest_fire.rfa
bf1942/levels/forest_fire/Objects/RepairPack/Objects.con
ObjectTemplate.create HandFireArms RepairPack
ObjectTemplate.loadSoundScript Sounds/RepairPack.ssc
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 6
rem ** Magtype == 1 is healing type (repairing)
ObjectTemplate.numOfMag 1
ObjectTemplate.magSize 500
ObjectTemplate.magType 1
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIconAndReloadBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_repairkit_64x32.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.aitemplate RepairPackAI
ObjectTemplate.soldierCameraPosition 0/-0.09/0.3
rem *** Recover time
ObjectTemplate.reloadtime 10
rem *** Use RepairPack time
ObjectTemplate.roundOfFire 2
ObjectTemplate.autoReload 0
ObjectTemplate.createSkeleton animations/RepairPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate RepairPackLod
rem ** Objects
ObjectTemplate.create SimpleObject RepairPackSimple
ObjectTemplate.geometry Shad_RepairPack
ObjectTemplate.create AnimatedBundle RepairPackComplex
ObjectTemplate.geometry RepairPack
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/RepairPack.ske
ObjectTemplate.create LodObject RepairPackLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate RepairPackComplex
ObjectTemplate.addTemplate RepairPackSimple
ObjectTemplate.loadSoundScript Sounds/RepairPack.ssc
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 6
rem ** Magtype == 1 is healing type (repairing)
ObjectTemplate.numOfMag 1
ObjectTemplate.magSize 500
ObjectTemplate.magType 1
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIconAndReloadBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_repairkit_64x32.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.aitemplate RepairPackAI
ObjectTemplate.soldierCameraPosition 0/-0.09/0.3
rem *** Recover time
ObjectTemplate.reloadtime 10
rem *** Use RepairPack time
ObjectTemplate.roundOfFire 2
ObjectTemplate.autoReload 0
ObjectTemplate.createSkeleton animations/RepairPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate RepairPackLod
rem ** Objects
ObjectTemplate.create SimpleObject RepairPackSimple
ObjectTemplate.geometry Shad_RepairPack
ObjectTemplate.create AnimatedBundle RepairPackComplex
ObjectTemplate.geometry RepairPack
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/RepairPack.ske
ObjectTemplate.create LodObject RepairPackLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate RepairPackComplex
ObjectTemplate.addTemplate RepairPackSimple