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archives/bf1942/levels/streets_parcours_challenge.rfa
bf1942/levels/streets_parcours_challenge/Objects/Dauphin2_USCG/Objects.con
rem ***********************************
rem **** DAUPHIN2 U.S. Coast Guard ****
rem ***********************************




rem *** Dauphin2_USCG ***
ObjectTemplate.create PlayerControlObject Dauphin2_USCG
ObjectTemplate.setNetworkableInfo Dauphin2_USCG_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 5
ObjectTemplate.mass 6000
ObjectTemplate.inertiaModifier 1/1/1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 75
ObjectTemplate.maxhitpoints 75
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 5
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 100
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.addArmorEffect 35 em_StukaDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 35 em_PlaneDamage 0/0.103/2.11
ObjectTemplate.addArmorEffect 10 e_StukaFire 0/0.6/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
rem **** be carefull to have the effect for your model ****
ObjectTemplate.addArmorEffect 0 e_scrapmetal_Dauphin2_USCG 0/0/0
rem *************************************************************
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 0
ObjectTemplate.aiTemplate Dauphin2_USCG
rem *** god damn shit dick balls cunt ***
ObjectTemplate.addTemplate chopjumper
ObjectTemplate.setPosition -0.5/-0.3/1.105
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate chopjumper
ObjectTemplate.setPosition 0.5/-0.3/1.105
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate chopjumper
ObjectTemplate.setPosition -0.5/-0.3/-1
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate chopjumper
ObjectTemplate.setPosition 0.5/-0.3/-1
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate chopNO2
ObjectTemplate.setPosition 0/0.09/-1.8025
ObjectTemplate.setRotation 180/-5/0

rem *** <oxygenUsagerate> <oxygenFillrate> <oxygenDamageRate> <periscopeMinDepth>
rem <periscopeMaxDepth> <maxDepth><maxDepthDamageRate> ***
ObjectTemplate.submarineData 0.02 0.03 5 0 0 0.5 5

rem -------------------------------------
ObjectTemplate.addTemplate lod_Dauphin2_USCG
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1.1/0.3/2.3 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setVehicleIcon "Vehicle/icon_willy.tga"
ObjectTemplate.setVehicleIconPos 21/88
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setCrossHairType CHTnone
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_helicopter_16x16.tga"






rem *** lod_Dauphin2_USCG ***
ObjectTemplate.create LodObject lod_Dauphin2_USCG
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_Complex
ObjectTemplate.addTemplate Dauphin2_USCG_Low
ObjectTemplate.addTemplate Dauphin2_USCG_Wreck
rem -------------------------------------
ObjectTemplate.lodSelector Dauphin2_USCG_LodSelector





rem #### Complex Dauphin with all things ####
rem *** Dauphin2_USCG_Complex ***
ObjectTemplate.create Bundle Dauphin2_USCG_Complex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lod_Dauphin2_USCG_Cockpit

ObjectTemplate.addTemplate Dauphin2_USCG_tailbumper
ObjectTemplate.setPosition 0/-0.0135/-6.2551

ObjectTemplate.addTemplate Dauphin2_USCG_Camera
ObjectTemplate.setPosition -0.5/0.96/1.9

ObjectTemplate.addTemplate Dauphin2_USCG_Entry
ObjectTemplate.setPosition -1.1/0.3/2.3

ObjectTemplate.addTemplate Dauphin2_USCG_Seat
ObjectTemplate.setPosition -0.5/0.53/2.17

ObjectTemplate.addTemplate Dauphin2_USCG_Passenger_0
ObjectTemplate.addTemplate Dauphin2_USCG_Passenger_1

ObjectTemplate.addTemplate Dauphin2_USCG_BodyWingVertical
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate Dauphin2_USCG_UpwardEngineBundle
ObjectTemplate.setPosition 0/4/0
ObjectTemplate.setRotation 0/0/0
rem ObjectTemplate.setRotation 0/-2/0

ObjectTemplate.addTemplate Dauphin2_USCG_StationaryEngine
ObjectTemplate.setPosition 0/2.4/0
ObjectTemplate.setRotation 0/-90/0
rem ObjectTemplate.setRotation 0/-87/0

ObjectTemplate.addTemplate Dauphin2_USCG_YawEngine
ObjectTemplate.setPosition 0/0/-7
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Dauphin2_USCG_PitchEngine
ObjectTemplate.setPosition 0/0/-7
ObjectTemplate.setRotation 0/-90/0

ObjectTemplate.addTemplate Dauphin2_USCG_tailrotorDecorative
ObjectTemplate.setPosition -0.0831/0.8067/-6.47
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Dauphin2_USCG_gearEngine
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
rem #### Complex Dauphin with all things ####




rem #### engine bundle Main engine ####
rem **** Dauphin2_USCG_UpwardEngineBundle ****
ObjectTemplate.create RotationalBundle Dauphin2_USCG_UpwardEngineBundle
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_UpwardEngineRoll
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 90/0/0
rem -------------------------------------
beginrem
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setMaxSpeed 0/70/0
ObjectTemplate.setAcceleration 0/20/0
endrem
ObjectTemplate.setMinRotation -20/-20/-20
ObjectTemplate.setMaxRotation 20/20/20
ObjectTemplate.setMaxSpeed 650/650/-650
ObjectTemplate.setAcceleration 650/650/-650
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1


rem **** Dauphin2_USCG_UpwardEngineRoll ****
ObjectTemplate.create RotationalBundle Dauphin2_USCG_UpwardEngineRoll
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_UpwardEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/-90/0
rem -------------------------------------
beginrem
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setMaxSpeed 0/70/0
ObjectTemplate.setAcceleration 0/20/0
endrem
ObjectTemplate.setMinRotation -5/-5/-5
ObjectTemplate.setMaxRotation 5/5/5
ObjectTemplate.setMaxSpeed 650/650/-650
ObjectTemplate.setAcceleration 1250/1250/-1250
ObjectTemplate.setInputToPitch c_PIRoll
ObjectTemplate.setAutomaticReset 1
rem #### engine bundle Main rotor ####




rem #### external and internal model ####
rem *** lod_Dauphin2_USCG_Cockpit ***
ObjectTemplate.create LodObject lod_Dauphin2_USCG_Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_CockpitExternal
ObjectTemplate.addTemplate Dauphin2_USCG_CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector Dauphin2_USCG_CockpitSelector




rem *** Dauphin2_USCG_CockpitExternal ***
ObjectTemplate.create Bundle Dauphin2_USCG_CockpitExternal
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry Dauphin2_USCG_fuselage
ObjectTemplate.addTemplate lod_Dauphin2_CockpitUSCG


rem *** Dauphin2_USCG_CockpitInternal ***
ObjectTemplate.create Bundle Dauphin2_USCG_CockpitInternal
ObjectTemplate.addTemplate lod_Dauphin2_CockpitUSCG


rem *** Dauphin2_USCG_CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector Dauphin2_USCG_CockpitSelector
LodSelectorTemplate.addLodDistance 10
LodSelectorTemplate.addLodComparison 0.5
rem #### external and internal model ####





rem #### Cockpit LOD by this way passenger have the high detail cockpit ####
rem *** lod_Dauphin2_CockpitUSCG ***
ObjectTemplate.create LodObject lod_Dauphin2_CockpitUSCG
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_cockpit
ObjectTemplate.addTemplate Dauphin2_USCG_cockpitlow
rem -------------------------------------
ObjectTemplate.lodSelector Dauphin2_USCG_cockpitLodSelector


rem *** Dauphin2_USCG_cockpit ***
ObjectTemplate.create SimpleObject Dauphin2_USCG_cockpit
ObjectTemplate.geometry Dauphin2_USCG_cockpit


rem *** Dauphin2_USCG_cockpitlow ***
ObjectTemplate.create SimpleObject Dauphin2_USCG_cockpitlow
ObjectTemplate.geometry Dauphin2_USCG_cockpit_low


rem *** Dauphin2_USCG_cockpitLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Dauphin2_USCG_cockpitLodSelector
LodSelectorTemplate.addLodDistance 1.6
rem #### Cockpit LOD by this way passenger have the high detail cockpit ####





rem #### Dauphin2 Passenger ####
rem *** Dauphin2_USCG_Passenger_0 ***
ObjectTemplate.create PlayerControlObject Dauphin2_USCG_Passenger_0
ObjectTemplate.setNetworkableInfo Dauphin2_USCG_body_info
ObjectTemplate.aiTemplate M3A1Passenger3
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_Camera_passenger
ObjectTemplate.setPosition 0.5/0.96/1.9
ObjectTemplate.addTemplate Dauphin2_USCG_Entry
ObjectTemplate.setPosition 1.1/0.3/2.3
ObjectTemplate.addTemplate Dauphin2_USCG_Seat_passenger
ObjectTemplate.setPosition 0.5/0.53/2.17
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 1.1/0.3/2.3 0/0/0
ObjectTemplate.GUIIndex 70
ObjectTemplate.setVehicleIcon "Vehicle/icon_willy.tga"
ObjectTemplate.setVehicleIconPos 21/84
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_helicopter_16x16.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** Dauphin2_USCG_Passenger_1 ***
ObjectTemplate.create PlayerControlObject Dauphin2_USCG_Passenger_1
ObjectTemplate.setNetworkableInfo Dauphin2_USCG_body_info
ObjectTemplate.aiTemplate M3A1Passenger4
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_Camera_passenger
ObjectTemplate.setPosition -0.33/0.96/1.22
ObjectTemplate.setRotation 45/0/0
ObjectTemplate.addTemplate Dauphin2_USCG_Entry
ObjectTemplate.setPosition 1.1/0.3/1.22
ObjectTemplate.addTemplate Dauphin2_USCG_Seat_passenger
ObjectTemplate.setPosition -0.33/0.53/1.22
ObjectTemplate.setRotation 45/0/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 1.1/0.3/1.22 0/0/0
ObjectTemplate.GUIIndex 71
ObjectTemplate.setVehicleIcon "Vehicle/icon_willy.tga"
ObjectTemplate.setVehicleIconPos 21/84
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_helicopter_16x16.tga"
ObjectTemplate.hasRestrictedExit 1
rem #### Dauphin2 Passenger ####



rem #### seat, camera and entry properties ####
rem *** Dauphin2_USCG_Camera ***
ObjectTemplate.create Camera Dauphin2_USCG_Camera
ObjectTemplate.setMinRotation -70/-60/0
ObjectTemplate.setMaxRotation 70/40/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/-5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.toggleMouseLook 1
ObjectTemplate.OutsideHudOffset 0/0/3.7

rem *** Dauphin2_USCG_Camera_passenger ***
ObjectTemplate.create Camera Dauphin2_USCG_Camera_passenger
ObjectTemplate.setMinRotation -70/-60/0
ObjectTemplate.setMaxRotation 70/40/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Dauphin2_USCG_Seat ***
ObjectTemplate.create SeatObject Dauphin2_USCG_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier

ObjectTemplate.create SeatObject Dauphin2_USCG_Seat_passenger
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatAnimationUpperBody Ub_PassengerInWilly
ObjectTemplate.seatAnimationLowerBody Lb_PassengerInWilly

rem *** Dauphin2_USCG_Entry ***
ObjectTemplate.create EntryPoint Dauphin2_USCG_Entry
ObjectTemplate.setEntryRadius 2
rem #### seat, camera and entry properties ####





rem #### Dauphin2 gear ####
rem *** Dauphin2_USCG_reargearleft ***
ObjectTemplate.create LandingGear Dauphin2_USCG_reargearleft
ObjectTemplate.loadSoundScript ../Common/Sounds/LandingGear.ssc
ObjectTemplate.geometry Dauphin2_USCG_rear_gear_left
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_rearwheel
ObjectTemplate.setPosition -0.27/-0.68/-0.04
rem z-0.1
rem -------------------------------------
ObjectTemplate.setMinRotation -30/0/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setMaxSpeed 10/40/0
ObjectTemplate.setAcceleration -85/85/0
ObjectTemplate.setGearDownHeight 25
ObjectTemplate.setGearDownEngineInput 0.5
ObjectTemplate.setGearUpEngineInput 0.08


rem *** Dauphin2_USCG_reargearright ***
ObjectTemplate.create LandingGear Dauphin2_USCG_reargearright
ObjectTemplate.loadSoundScript ../Common/Sounds/LandingGear.ssc
ObjectTemplate.geometry Dauphin2_USCG_rear_gear_right
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_rearwheel
ObjectTemplate.setPosition 0.27/-0.68/-0.04
rem z-0.1
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 30/90/0
ObjectTemplate.setMaxSpeed 10/40/32
ObjectTemplate.setAcceleration 85/85/0
ObjectTemplate.setGearDownHeight 25
ObjectTemplate.setGearDownEngineInput 0.5
ObjectTemplate.setGearUpEngineInput 0.08




rem *** Dauphin2_USCG_frontgearDummy = direction ***
ObjectTemplate.create RotationalBundle Dauphin2_USCG_frontgearDummy
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_frontgear
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -25/0/0
ObjectTemplate.setMaxRotation 25/0/0
ObjectTemplate.setMaxSpeed 150/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIYaw
ObjectTemplate.setAutomaticReset 1


rem *** Dauphin2_USCG_frontgear ***
ObjectTemplate.create LandingGear Dauphin2_USCG_frontgear
ObjectTemplate.loadSoundScript ../Common/Sounds/LandingGear.ssc
ObjectTemplate.geometry Dauphin2_USCG_front_gear
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_frontwheel
ObjectTemplate.setPosition 0/-0.595/-0.1734
rem z-0.1
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/85/0
ObjectTemplate.setGearDownHeight 25
ObjectTemplate.setGearDownEngineInput 0.5
ObjectTemplate.setGearUpEngineInput 0.08
rem #### Dauphin2 gear ####




rem #### LOD main rotor ####
rem *** lod_Dauphin2_USCG_Propeller ***
ObjectTemplate.create LodObject lod_Dauphin2_USCG_rotor
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_rotorStatic
ObjectTemplate.addTemplate Dauphin2_USCG_rotorBlurred
rem -------------------------------------
ObjectTemplate.lodSelector Dauphin2_USCG_rotorSelector


rem *** Dauphin2_USCG_rotorStatic ***
ObjectTemplate.create Bundle Dauphin2_USCG_rotorStatic
ObjectTemplate.geometry Dauphin2_USCG_rotor
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/-270/0


rem *** Dauphin2_USCG_rotorBlurred ***
ObjectTemplate.create Bundle Dauphin2_USCG_rotorBlurred
ObjectTemplate.geometry Dauphin2_USCG_rotor_blur
ObjectTemplate.hasCollisionPhysics 0


rem *** Dauphin2_USCG_rotorSelector ***
LodSelectorTemplate.create CompareSelector Dauphin2_USCG_rotorSelector
LodSelectorTemplate.addLodComparison 0.39
rem #### LOD main rotor ####








rem #### LOD tail rotor ####
rem *** lod_Dauphin2_USCG_tail_rotor***
ObjectTemplate.create LodObject lod_Dauphin2_USCG_tail_rotor
rem -------------------------------------
ObjectTemplate.addTemplate Dauphin2_USCG_tail_rotorStatic
ObjectTemplate.addTemplate Dauphin2_USCG_tail_rotorBlurred
rem -------------------------------------
ObjectTemplate.lodSelector Dauphin2_USCG_tail_rotorSelector


rem *** Dauphin2_USCG_tail_rotorStatic ***
ObjectTemplate.create SimpleObject Dauphin2_USCG_tail_rotorStatic
ObjectTemplate.geometry Dauphin2_USCG_tail_rotor
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0


rem *** Dauphin2_USCG_tail_rotorBlurred ***
ObjectTemplate.create SimpleObject Dauphin2_USCG_tail_rotorBlurred
ObjectTemplate.geometry Dauphin2_USCG_tail_rotor_blur


rem *** Dauphin2_USCG_tail_rotorSelector ***
LodSelectorTemplate.create CompareSelector Dauphin2_USCG_tail_rotorSelector
LodSelectorTemplate.addLodComparison 0.39
rem #### LOD tail rotor ####







rem #### low and wreck Dauphin2 ####
rem *** Dauphin2_USCG_Low ***
ObjectTemplate.create SimpleObject Dauphin2_USCG_Low
ObjectTemplate.geometry Dauphin2_USCG_Low



rem *** Dauphin2_USCG_wreck ***
ObjectTemplate.create SimpleObject Dauphin2_USCG_wreck
ObjectTemplate.geometry Dauphin2_USCG_wreck
rem #### low and wreck Dauphin2 ####




rem *** Dauphin2_USCG_LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Dauphin2_USCG_LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 150


rem *** stratosjumper ***
ObjectTemplate.create FireArms chopjumper
ObjectTemplate.setNetworkableInfo chopjumperInfo
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/stratos/Sounds/jumper.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate chopjumperProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 10
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.fireingForce 20
ObjectTemplate.recoilSpeed 100
ObjectTemplate.recoilSize 14
ObjectTemplate.reloadtime 0.01
ObjectTemplate.roundOfFire 10
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 5.3
ObjectTemplate.timeDelayOnOverHeat 0.01
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIFire




rem *** stratosjumperProjectile ***
ObjectTemplate.create Projectile chopjumperProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1

rem *** stratosNO2 ***
ObjectTemplate.create FireArms chopNO2
ObjectTemplate.setNetworkableInfo chopno2info
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/stratos/Sounds/no2.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.4646/-0.2056/0

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.4646/-0.2056/0
rem -------------------------------------
ObjectTemplate.projectileTemplate chopNO2Projectile
ObjectTemplate.projectilePosition 0/-0.1556/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 50
ObjectTemplate.velocity 200
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.01
ObjectTemplate.fireingForce 50
ObjectTemplate.recoilSpeed 5
ObjectTemplate.recoilSize 20
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 5.2
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIAltFire




rem *** stratosNO2Projectile ***
ObjectTemplate.create Projectile chopNO2Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1
ObjectTemplate.material2 -1
ObjectTemplate.hasCollisionEffect 1