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archives/bf1942/levels/streets_parcours_challenge.rfa
bf1942/levels/streets_parcours_challenge/Objects/combatknife/objects.con
ObjectTemplate.create HandFireArms combatknife
ObjectTemplate.itemIndex 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate combatknifeThrowProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 900
ObjectTemplate.numOfMag 3
ObjectTemplate.magType 0
ObjectTemplate.fireDelay 0
ObjectTemplate.reloadtime 0
ObjectTemplate.roundOfFire 900
ObjectTemplate.fireOnce c_True
ObjectTemplate.altFireOnce c_True
ObjectTemplate.GUIIndex 82
ObjectTemplate.autoReload 1
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/icon_ammoknifeallies_64x32.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/knife.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate combatknifeThrowAI
rem ObjectTemplate.rotationalSpeed 8/0/0
ObjectTemplate.velocity 30
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
rem -------------------------------------
ObjectTemplate.createSkeleton animations/EliteKnife.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate combatknifeLod
rem -------------------------------------
rem *** Used for Alternative fire stabing!
ObjectTemplate.addTemplate combatknifeStab
rem -------------------------------------

rem *** Objects ***

ObjectTemplate.create SimpleObject combatknifeGeom
ObjectTemplate.geometry combatknifeMag

ObjectTemplate.create SimpleObject combatknifeSimple
ObjectTemplate.geometry Shad_combatknife

ObjectTemplate.create AnimatedBundle combatknifeComplex
ObjectTemplate.createSkeleton animations/EliteKnife.ske
rem ObjectTemplate.geometry combatknifeBase
ObjectTemplate.addTemplate combatknifeGeom
ObjectTemplate.bindToSkeletonPart mag

ObjectTemplate.create LodObject combatknifeLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate combatknifeComplex
ObjectTemplate.addTemplate combatknifeSimple

rem *** Firearm: combatknife (stab part)
ObjectTemplate.create FireArms combatknifeStab
ObjectTemplate.projectileTemplate combatknifeProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.altFireOnce c_True
rem *** Time to hurt after stab started, 0.3 seconds now.
ObjectTemplate.fireDelay 0.3
ObjectTemplate.roundOfFire 1.6
ObjectTemplate.GUIIndex 83
ObjectTemplate.aiTemplate combatknifeAI
ObjectTemplate.velocity 50
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/knife2.ssc

rem *** Invisible combatknife projectile.
ObjectTemplate.create Projectile combatknifeProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/0.0665/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 210
rem ObjectTemplate.loadSoundScript Sounds\knifeprojectile.ssc

rem *** combatknife Throwing projectile.
ObjectTemplate.create Projectile combatknifeThrowProjectile
rem ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry combatknifeThrow_M1
ObjectTemplate.hasDynamicShadow 1
rem ObjectTemplate.addTemplate e_Throwingcombatknife
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.material 257
rem ObjectTemplate.loadSoundScript Sounds\knifeprojectile.ssc