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archives/bf1942/levels/streets_parcours_challenge.rfa
bf1942/levels/streets_parcours_challenge/Objects/r332/objects.con


rem ----------------------------------------------------------
rem Firearm: r332
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms r332
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate ShotgunProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 90
ObjectTemplate.numOfMag 9
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 20
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ShotgunAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.GUIIndex 11
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/magbar_shotgun_empty_32x64.dds"
ObjectTemplate.setAmmoBarFill "Ingame/magbar_shotgun_full_32x64.dds"
ObjectTemplate.setAmmoBarSize 36
ObjectTemplate.setAmmoBarPosX 6
ObjectTemplate.setAmmoBarPosY -17
ObjectTemplate.setAmmoBarTextPosX 5
ObjectTemplate.setAmmoBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.addFireArmsPosition 0/0.03/0 0/-1/0

ObjectTemplate.addFireArmsPosition 0/-0.07/0 0.2/1/0
ObjectTemplate.addFireArmsPosition 0/0.07/0 -0.2/-1/0

ObjectTemplate.addFireArmsPosition -0.03/0/0 -0.5/1/0
ObjectTemplate.addFireArmsPosition 0.03/0/0 0.5/1/0

ObjectTemplate.addFireArmsPosition -0.015/-0.03/0 -1/-0.5/0
ObjectTemplate.addFireArmsPosition 0.015/-0.03/0 1/-0.5/0

ObjectTemplate.soldierZoomFov 0.8
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition -0.02/-0.035/0.02
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
rem ObjectTemplate.timeToNotAllowChange 0.25
ObjectTemplate.setBlastAmmoCount 1

rem *** Deviation Begin *****

rem ** FireDev harge large a reticule/how quickly it expands/how quickly it returns
rem ** setDevMod(float devModStand, float devModCrouch, float devModLie)
rem ** Mindev sets the size of the reticule/deviation of bullets
rem ** Turndev setTurnDev(float max, float addPitch, float addYaw, float sub)
rem ** SpeedDev setSpeedDev(float max, float addForward, float addStrafe, float sub)
rem ** MiscDev setMiscDev(float max, float addJump, float sub)

ObjectTemplate.velocity 200
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/3/3/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1

ObjectTemplate.setFireDev 0.6 0.9 0.5
ObjectTemplate.setDevMod 0.6 0.5 0.01
ObjectTemplate.setMinDev 1
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 0.6 0.5 0.5 0.1
ObjectTemplate.setMiscDev 0.6 0.6 0.1

rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Shotgun.ssc
ObjectTemplate.createSkeleton animations/shotgun.ske
ObjectTemplate.useSkeletonPartAsMain BaseAuto5
ObjectTemplate.addTemplate ShotgunLod

ObjectTemplate.addTemplate e_MuzzShotgun
ObjectTemplate.setPosition 0/0.11/0.445
ObjectTemplate.setRotation 0/0/0

beginrem
ObjectTemplate.addTemplate e_shell_Shotgun
ObjectTemplate.setPosition 0/0.13/0.03
ObjectTemplate.setRotation 0/0/0
endrem

rem *** Objects ***
ObjectTemplate.create SimpleObject ShotgunTrigger
ObjectTemplate.geometry ShotgunTrigger

ObjectTemplate.create SimpleObject ShotgunLoad
ObjectTemplate.geometry ShotgunLoad

ObjectTemplate.create SimpleObject r332Simple
ObjectTemplate.geometry r332low

ObjectTemplate.create AnimatedBundle ShotgunComplex
ObjectTemplate.geometry r332
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/shotgun.ske
ObjectTemplate.addTemplate ShotgunTrigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate ShotgunLoad
ObjectTemplate.bindToSkeletonPart load

ObjectTemplate.create LodObject ShotgunLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ShotgunComplex
ObjectTemplate.addTemplate r332Simple



ObjectTemplate.create Projectile ShotgunProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/1/0/0
Rem ObjectTemplate.endEffectTemplate e_RichoSand
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 223
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 40
ObjectTemplate.distToMinDamage 80
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc