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archives/bf1942/levels/streets_parcours_challenge.rfa
bf1942/levels/streets_parcours_challenge/StandardMesh/kubel_vigi.rs
subshader "kubel_vigi_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   envmap true;
   texture "texture/kubel_vigi";
}