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archives/bf1942/levels/streets_parcours_challenge.rfa
bf1942/levels/streets_parcours_challenge/init.con.backup
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\streets_parcours_challenge\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 0
renderer.fogColorVec 0.749020/0.749020/0.749020
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.160000/0.150000/0.170000
renderer.ambientColor 0.120000/0.100000/0.080000
renderer.diffuseColor 0.500000/0.470000/0.400000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/streets_parcours_challenge/texture

shadow.shadowColor 0.600000
Game.setViewDistance 1100
renderer.fogstart 0
renderer.fogend 1050
Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 BritishSoldier
game.setKit 1 1 GB_Assault
game.setKit 1 2 GB_AT
game.setKit 1 3 GB_Medic
game.setKit 1 4 GB_Engineer


game.setTeamSkin 2 USSoldier
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.770000/0.800000/0.600000
water.waterAlphaDepth 0.500000
water.wateShallowAlpha 0.5
water.deepColor 0.550000/0.600000/0.450000