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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\gooddaytodie_ii\Textures\env_gooddaytodie_ii_04.dds
NegativeX = bf1942\levels\gooddaytodie_ii\Textures\env_gooddaytodie_ii_02.dds
PositiveY = bf1942\levels\gooddaytodie_ii\Textures\env_gooddaytodie_ii_05.dds
NegativeY = bf1942\levels\gooddaytodie_ii\Textures\env_gooddaytodie_ii_06.dds
PositiveZ = bf1942\levels\gooddaytodie_ii\Textures\env_gooddaytodie_ii_03.dds
NegativeZ = bf1942\levels\gooddaytodie_ii\Textures\env_gooddaytodie_ii_01.dds