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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/BritKit/Assault/Objects.con
ObjectTemplate.create Kit GB_Assault
ObjectTemplate.setType Assault
ObjectTemplate.geometry Kitkingred
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addTemplate glasses_red
ObjectTemplate.networkableInfo KitInfo


ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_deserteagle.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_blank.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"

ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"

ObjectTemplate.addTemplate nochute

ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate deserteagle
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate repairpack

ObjectTemplate.aiTemplate Assault