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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/Cessna/Weapons.con
rem ******************************************************************************************
rem ** Edited using BFEdit Freeware --- http://www.gamedev.co.nz
rem ** Last saved date: 18/06/2003 12:00:38
rem ******************************************************************************************

rem *** cessnalandmine ***
ObjectTemplate.create FireArms cessnalandmine
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/Landmine.ssc
ObjectTemplate.aiTemplate ShermanMainGun
beginrem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.2246/-0.1556/0

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.2246/-0.1556/0
endrem -------------------------------------
ObjectTemplate.projectileTemplate cessnalandmineProjectile
ObjectTemplate.projectilePosition 0/0.5/0
ObjectTemplate.magSize 12
ObjectTemplate.numOfMag 3
ObjectTemplate.velocity 10
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 2
ObjectTemplate.autoReload 1
ObjectTemplate.heatAddWhenFire 0.05
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIAltFire




*** cessnalandmineProjectile ***
ObjectTemplate.create Projectile cessnaLandmineProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry Landmine
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.ProximityFusePrimer 0.5
rem *** Landmines explodes after 30 seconds, if not detonated by hand first.
ObjectTemplate.timeToLive CRD_NONE/30/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 4
ObjectTemplate.ForceOnExplosion 30
ObjectTemplate.explodeNearEnemyDistance 3
ObjectTemplate.hasOnTimeEffect 2
ObjectTemplate.mass 130
ObjectTemplate.material 230
ObjectTemplate.material2 232
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade

beginrem
ObjectTemplate.fadeOnDist 1
ObjectTemplate.minDist 2
ObjectTemplate.maxDist 20
ObjectTemplate.minDistAlpha 5
ObjectTemplate.maxDistAlpha 25
endrem
ObjectTemplate.noFFSound 1



rem *** cessnaNO2 ***
ObjectTemplate.create FireArms cessnaNO2
ObjectTemplate.setNetworkableInfo cessnano2info
ObjectTemplate.loadSoundScript Sounds/no2.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.4646/-0.2056/0

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.4646/-0.2056/0
rem -------------------------------------
ObjectTemplate.projectileTemplate cessnaNO2Projectile
ObjectTemplate.projectilePosition 0/-0.1556/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 5
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.fireingForce 50
ObjectTemplate.recoilSpeed 5
ObjectTemplate.recoilSize 3
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.heatAddWhenFire 0.05
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIFire




rem *** cessnaNO2Projectile ***
ObjectTemplate.create Projectile cessnaNO2Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1
ObjectTemplate.material2 -1
ObjectTemplate.hasCollisionEffect 1