This page is under construction
archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/ClockTower/Geometries.con
GeometryTemplate.create StandardMesh ClockTower_M1
GeometryTemplate.file ../bf1942/levels/gooddaytodie_ii/standardmesh/ClockTower_M1
GeometryTemplate.textureFadeMaxDist 100
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 15
GeometryTemplate.setLodDistance 2 20
GeometryTemplate.setLodDistance 3 30
GeometryTemplate.setLodDistance 4 50
GeometryTemplate.setLodDistance 5 80

GeometryTemplate.create StandardMesh ClockTower_M2
GeometryTemplate.file ../bf1942/levels/gooddaytodie_ii/standardmesh/ClockTower_M2
GeometryTemplate.textureFadeMaxDist 100
GeometryTemplate.setLodDistance 0 100
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 400

GeometryTemplate.create StandardMesh Clock_Hrs_M1
GeometryTemplate.file ../bf1942/levels/gooddaytodie_ii/standardmesh/Clock_Hrs_M1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 200

GeometryTemplate.create StandardMesh Clock_Min_M1
GeometryTemplate.file ../bf1942/levels/gooddaytodie_ii/standardmesh/Clock_Min_M1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 200

GeometryTemplate.create StandardMesh Clock_Sec_M1
GeometryTemplate.file ../bf1942/levels/gooddaytodie_ii/standardmesh/Clock_Sec_M1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 200