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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/Grenade/Objects.con
ObjectTemplate.create HandFireArms Grenade
ObjectTemplate.itemIndex 5
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate GrenadeProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.ForceOnExplosion 10
ObjectTemplate.magSize 999
ObjectTemplate.numOfMag 3
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0
ObjectTemplate.roundOfFire 100
ObjectTemplate.fireOnce 0
rem ObjectTemplate.altFireOnce 20
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2

ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 13
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_grenadeallies_64x32.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0

ObjectTemplate.rotationalSpeed 9/0/9
ObjectTemplate.velocity 50

ObjectTemplate.minDeviation 0
ObjectTemplate.maxDeviation 0.15
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.1
ObjectTemplate.fireDelay 0
objectTemplate.aiTemplate GrenadeAlliesAI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0
rem ObjectTemplate.coolDownPerSec 0
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.createSkeleton animations/grenade.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate grenadeLod

ObjectTemplate.loadSoundScript Sounds/shoop.ssc

rem
rem ** SimpleObjects
rem
ObjectTemplate.create SimpleObject grenadePigg
ObjectTemplate.geometry grenadePigg

ObjectTemplate.create SimpleObject grenadeSprint
ObjectTemplate.geometry grenadeSprint

ObjectTemplate.create SimpleObject grenadeSimple
ObjectTemplate.geometry Shad_grenade

ObjectTemplate.create AnimatedBundle grenadeComplex
ObjectTemplate.createSkeleton animations/grenade.ske
ObjectTemplate.geometry grenade
ObjectTemplate.addTemplate grenadeSprint
ObjectTemplate.bindToSkeletonPart sprint
ObjectTemplate.addTemplate grenadePigg
ObjectTemplate.bindToSkeletonPart pigg

ObjectTemplate.create LodObject grenadeLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate grenadeComplex
ObjectTemplate.addTemplate grenadeSimple



ObjectTemplate.create Projectile grenadeProjectile
rem ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry grenade
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 10.0
ObjectTemplate.damageType 1
ObjectTemplate.material 70
ObjectTemplate.material2 205
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1