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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/Sharkfrenzy2/Objects.con
ObjectTemplate.create Bundle sharkfrenzy2
ObjectTemplate.addTemplate sharkfrenzy2_rot_m1
ObjectTemplate.addTemplate sharkfrenzy2_rot_m2


ObjectTemplate.create RotationalBundle sharkfrenzy2_rot_m1
ObjectTemplate.geometry sharkfin2A

ObjectTemplate.addTemplate shark_bite_t2
ObjectTemplate.setPosition -5.246/0/-17.524
ObjectTemplate.addTemplate shark_bite_t2
ObjectTemplate.setPosition 16.458/0/9.338
ObjectTemplate.addTemplate shark_bite_t2
ObjectTemplate.setPosition -18.735/0/19.142

ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed -110/0/0
ObjectTemplate.setAcceleration -10/0/0
ObjectTemplate.setContinousRotationSpeed -15/0/0



ObjectTemplate.create RotationalBundle sharkfrenzy2_rot_m2
ObjectTemplate.geometry sharkfin2B

ObjectTemplate.addTemplate shark_bite_t2
ObjectTemplate.setPosition -11.036/0/-9.71
ObjectTemplate.addTemplate shark_bite_t2
ObjectTemplate.setPosition -16.192/0/15.548
ObjectTemplate.addTemplate shark_bite_t2
ObjectTemplate.setPosition 21.54/0/6.056

ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 110/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setContinousRotationSpeed 15/0/0


ObjectTemplate.create SupplyDepot shark_bite_t2
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
rem =-1 -8 0,-4,-2,-3.5,-12
ObjectTemplate.setHealth -1 -18 0