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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/f250/Weapons.con
rem ******************************************************************************************
rem ** Edited using BFEdit Freeware --- http://www.gamedev.co.nz
rem ** Last saved date: 30/05/2003 13:16:13
rem ******************************************************************************************




rem **** f250MG****
ObjectTemplate.create FireArms f25020mm
ObjectTemplate.setNetworkableInfo f25020mmInfo
ObjectTemplate.loadSoundScript Sounds/f25020mm.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry f250_20mm_Body
ObjectTemplate.aiTemplate MG
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.2/2.014
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell1250mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.1/0.13/0.33
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate f250_20mm_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0.095/1.43
ObjectTemplate.magSize 900
ObjectTemplate.numOfMag 2
ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 50.0
rem ObjectTemplate.fireingForce 25
rem ObjectTemplate.recoilSize 3
ObjectTemplate.roundOfFire 4
ObjectTemplate.autoReload 1
ObjectTemplate.addDevFire 1
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 0.4
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIFire

Rem *** Deviation Begin *****
ObjectTemplate.velocity 1000
ObjectTemplate.setFireDev 0.02 0.02 0.02
ObjectTemplate.setMinDev 0.5
Rem *** Deviation End *****



rem *** f250_20mm_Projectile ***
ObjectTemplate.create Projectile f250_20mm_Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry tracklight_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.gravityModifier 0
ObjectTemplate.material 228
ObjectTemplate.material2 199
ObjectTemplate.damageType 1
ObjectTemplate.radius 6
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.ammotype 10






beginrem
rem *** f250landmine ***
ObjectTemplate.create FireArms f250landmine
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/Landmine.ssc
ObjectTemplate.aiTemplate ShermanMainGun
beginrem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.2246/-0.1556/0

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.2246/-0.1556/0
endrem -------------------------------------
ObjectTemplate.projectileTemplate landmineProjectile
ObjectTemplate.projectilePosition 0/0.5/0
ObjectTemplate.magSize 12
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 10
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.roundOfFire 1
ObjectTemplate.autoReload 1
ObjectTemplate.heatAddWhenFire 0.05
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIAltFire
endrem






rem *** f250NO2 ***
ObjectTemplate.create FireArms f250NO2
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/no2.ssc
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.2246/-0.1556/0

ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.2246/-0.1556/0
rem -------------------------------------
ObjectTemplate.projectileTemplate f250NO2Projectile
ObjectTemplate.projectilePosition 180/-0.1556/0
ObjectTemplate.magSize 900
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.1
ObjectTemplate.fireingForce 120
ObjectTemplate.recoilSpeed 5
ObjectTemplate.recoilSize 3
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.heatAddWhenFire 0
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIAltFire




rem *** f250NO2Projectile ***
ObjectTemplate.create Projectile f250NO2Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material -1
ObjectTemplate.material2 -1
ObjectTemplate.hasCollisionEffect 1