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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/fire/Objects.con
ObjectTemplate.create PlayerControlObject fire
ObjectTemplate.geometry fire
ObjectTemplate.setNetworkableInfo breakfencebodyinfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.hitpoints 60000
ObjectTemplate.maxhitpoints 60000
ObjectTemplate.hasArmor 1
ObjectTemplate.criticalDamage 60000
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.addArmorEffect 60000 e_willyFire -0.1/-0.5/0.2
ObjectTemplate.TimeToLiveAfterDeath 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.speedMod 0.0001

ObjectTemplate.addTemplate firewreck


ObjectTemplate.setMinimapIcon 0
ObjectTemplate.setMinimapIconSize 0

ObjectTemplate.Create SimpleObject firewreck
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.geometry nothing