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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/m82/Objects.con
ObjectTemplate.create HandFireArms m82
ObjectTemplate.itemIndex 5
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate m82Projectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 999
ObjectTemplate.numOfMag 8
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 200
objectTemplate.aiTemplate m82AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.1
ObjectTemplate.unZoomBetweenFireTime 0
ObjectTemplate.useScope 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.04/-0.01/0
ObjectTemplate.soldierCameraPosition -0.02/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1

ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle10_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle10_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setScopeIcon "sniper.tga"
ObjectTemplate.setSniperSight 1
ObjectTemplate.setCrossHairType CHTNone

Rem *** Deviation Begin *****

ObjectTemplate.velocity 1000
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.2/1.2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1

ObjectTemplate.setFireDev 5.5 0.55 0.03
ObjectTemplate.setDevMod 1.2 0.7 0.01
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 1.5 0.4 0.4 0.1
ObjectTemplate.setMiscDev 2.5 2.5 0.1

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/m82.ssc

ObjectTemplate.createSkeleton animations/m82.ske
ObjectTemplate.useSkeletonPartAsMain Base

rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate m82Lod

ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.062/0.9831
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.062/0.9342
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.062/0.9342
ObjectTemplate.setRotation -90/0/0


ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.04/0.30
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SimpleObject m82Simple
ObjectTemplate.geometry m82Simple

ObjectTemplate.create SimpleObject m82Magasin
ObjectTemplate.geometry m82Magasin

ObjectTemplate.create SimpleObject m82trigger
ObjectTemplate.geometry m82trigger

ObjectTemplate.create AnimatedBundle m82Complex
ObjectTemplate.createSkeleton animations/m82.ske
ObjectTemplate.geometry m82
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate m82trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate m82Magasin
ObjectTemplate.bindToSkeletonPart mag

ObjectTemplate.create LodObject m82Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate m82Complex
ObjectTemplate.addTemplate m82Simple