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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/objects/sheep1_m1/Weapons.con

rem
rem Sheep weapons....
rem

rem *** sheepHorn ***
ObjectTemplate.create FireArms SheepHorn
ObjectTemplate.setNetworkableInfo SheepFireArmInfo
ObjectTemplate.loadSoundScript Sounds/WillyHorn.ssc
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.fireOnce 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 0.1
ObjectTemplate.AmmoType 6
ObjectTemplate.velocity 0
ObjectTemplate.setInputFire c_PIFire




rem *** SheepGunBarrel ***
ObjectTemplate.create FireArms SheepGuns
ObjectTemplate.setNetworkableInfo SheepFireArmInfo
ObjectTemplate.loadSoundScript Sounds/spitfire/spitfirefire.ssc
rem ObjectTemplate.aiTemplate SheepMachineGun
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy
rem -------------------------------------
ObjectTemplate.projectileTemplate SpitfireProjectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/3/0/0
ObjectTemplate.magSize 300
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 400
ObjectTemplate.roundOfFire 12
ObjectTemplate.addFireArmsPosition 0.1/0.8/0.6 0/0/0
ObjectTemplate.addFireArmsPosition -0.1/0.8/0.6 0/0/0
ObjectTemplate.AmmoType 10
ObjectTemplate.setInputFire c_PIAltFire


rem *** sheep bombs ***
ObjectTemplate.create FireArms SheepBombRack
ObjectTemplate.setNetworkableInfo SheepFireArmInfo
rem ObjectTemplate.aiTemplate SheepBombs
ObjectTemplate.projectileTemplate DiveBomberBomb
ObjectTemplate.projectilePosition 0/-0.35/0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 2
ObjectTemplate.autoReload 1
ObjectTemplate.velocity 0
ObjectTemplate.reloadtime 0.3
ObjectTemplate.roundOfFire 0.3
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.addFireArmsPosition 0/150/0 0/0/0
ObjectTemplate.AmmoType 9