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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/Clock_Hrs_M1.rs
subshader "Clock_Hrs_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
alphaTestRef 1.0;
texture "texture/ClockHands";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
alphaTestRef 1.0;
texture "texture/ClockHands";
}