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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/Clock_Sec_M1.rs
subshader "Clock_Sec_M1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   alphaTestRef 1.0;
   texture "texture/ClockHands";
}