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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/MP5.rs
subshader "MP5_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.898039 0.898039 0.898039;
   materialSpecularPower 160.0;
   texture "texture/MP5KSKIN";
}