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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/NFZ-clouds1_m1.rs
subshader "NFZ-clouds1_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthwrite false;
alphaTestRef 0.8;
texture "texture/NFZ-clouds1";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthwrite false;
alphaTestRef 0.8;
texture "texture/NFZ-clouds1";
}