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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/NFZ-clouds1_m1.rs
subshader "NFZ-clouds1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   depthwrite false;
   alphaTestRef 0.8;
   texture "texture/NFZ-clouds1";
}