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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/Sheep_WheL_M1.rs
subshader "Sheep_WheL_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 5;
texture "texture/Willy1_Z";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 5;
texture "texture/Willy1_Z";
}