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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/air_race_tube_straight_riser.rs
subshader "air_race_tube_straight_riser_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/Fenceholes_s";
}

subshader "air_race_tube_straight_riser_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/wall_stone03";
}