This page is under construction
archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/dr2disco.rs
subshader "dr2disco_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/dr2disco2";
}

subshader "dr2disco_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "mods/interstate/movies/christmas_fever_disco";
}

subshader "dr2disco_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   envmap true;
   texture "textures/dr2disco4";
}

subshader "dr2disco_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "textures/dr2disco2";
}

subshader "dr2disco_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "textures/dr2disco1";
}

subshader "dr2disco_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/woodhouse1s2c";
}

subshader "dr2disco_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/oggetti5";
}

subshader "dr2disco_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   envmap true;
   texture "textures/dr2disco3";
}