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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/dr2disco_ball.rs
subshader "dr2disco_ball_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   envmap true;
   texture "texture/disco_boule";
}

subshader "dr2disco_ball_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   blendSrc sourceAlpha;
   blendDest one;
   alphaTestRef 0.7;
   texture "texture/disco_sol";
}